WoW Game State

v1.0.0-BETA

Choose arena teams' composition.

>> TEAM BLUE

TEAM RED <<

// System Log

Beta Deployment v1.0.0

  • + Overhauled Targeted "Outs" logic.
  • + Added granular CC-Dispel taxonomy.
  • + Implemented Cyclone invulnerability rules.
  • + Added interactive Tactical Feed dropdowns.

Alpha Concluded v0.9.5

  • + Added dynamic PvP Talent injection.
  • + Warlock pet architecture finalized.

Dev Update

--Welcome to WGS Beta. We continue to refine our ability database to more accurately reflect cooldown snapshots of WoW (retail) Arena PvP. Updates will be released on a weekly basis. Join our Discord to report issues or nerd out about WoW pvp.

Dev Tips

--This is a tool to help you better anticipate cooldown management and trading for 3v3 World of Warcraft (retail) Arena PvP.

--Don’t worry about kit accuracy on the player card. For example, every dps class has at least one "major go" and a "minor go". The ability representing the Go is not actually important.

--Think of the 'Minor Go' as your offensive rotation that's on a 30-60 sec rotation and 'Major Go' that's on a 2+ min offensive rotation.

--Only PvP talents with cooldowns that can be captured in a change of game state are shown on player cards.

--Talents that modify or amplify a cooldown is not captured by the game state. Only the actual use of a cooldown is captured by the game state.

--The logic of certain abilities are better activated by pressing the ability on the player card, and others are better used via the Command Sequence.

--Abilities that require a target (or make more sense when there's a target) should be used via the Command Sequence.